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Direct Day Game Fail (Videos)
#51

Direct Day Game Fail (Videos)

That so-called "average-guy" is nothing more than a very poorly groomed clown - horrendously dressed, bad hairdo and beard. With that level of uber-directness I bet if the ugliest chick would say yes. Even the advocates of direct-game suggest making the girl laugh atleast once and forming some basic rapport before asking them out.

Game is a necessary evil
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#52

Direct Day Game Fail (Videos)

Quote: (09-27-2011 02:10 PM)bobbyboy Wrote:  

also in his instant date demo, the girl is American raised. you can hear it in her accent.. she even asked him if he was from NY.




Wow, I was expecting a smoothtalking black playa ala Hitch. Is it just me or does this Wayne guy come across as horribly awkward?

Justin Wayne is an inspiration. If a squeaky-voiced, stuttering, semi-literate ghetto dork can pull cute white girls from day game on the regular there's no reason none of y'all can't.
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#53

Direct Day Game Fail (Videos)

Scaring the cat?






Should we mail him a copy of Day Bang?
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#54

Direct Day Game Fail (Videos)

I am no expert on direct day game. You may say I am still a beginner. But I have been consistently approaching for the last four months. I have made a few hundred approaches, and gotten 15 lays out of it. But I am in Japan, so maybe to some that doesn't count for much. Anyway, here are some of my thoughts on direct day game why many beginners fail. What I am writing may seem a bit obvious, but I hope it can be helpful to some. And I am very interested to know if you disagree [Image: idea.gif]

I think many beginners fail at direct day game, because they think that openers are something that you just have to say, reasonably loudly and without speaking too fast. They make this their mission and fail.

Example of out of the blue, out of touch, rapid fire delivery
Quote:Quote:

He: Hey there, hi, you look stunning so I just had to come talk to you!

Her: oh..! okay... thank you so much, I am sorry, but I am in a hurry.

When an opener is just spoken, and not being acted, it is obvious to the girl that the words have been memorized with the purpose of picking her up. The guy seems desperate.

Openers need to be acted. This is especially true for direct day game. These openers are so easy to memorize and so low investment to use, that unless the delivery is decent, a girl will assume that the guy memorized it and use it all day long (without success). During the day you want to avoid making it seem like you are out just to hit on women (desperate at worst, a player with too much free time at best). Of course this is less important during the night.

Here are two simple rules of thumb I try using to improve the delivery of my direct day game openers.

Wait for her permission to open (Sounds beta, but is just common sense)

Obviously you will need to say something like "hey", "hi" or "excuse me" to get her attention, but after that, give her some seconds to react. A "hi","yes" or a smile means you have permission to open her.

What if she does not notice you? Say "hi" again, maybe tap her shoulder if you didn't do that the first time. What if she just looks at you in disbelief? Don't give a fuck and say something like "don't look all scarred like that" to show confidence/dominance and move on from there. What if she ignores you or rejects you? Well, she would have done that anyway, and it feels like less of a rejection since you never complemented her and you can call her out for being rude. Helps with your inner game and frame.

This is how strangers would normally approach each other. The negatives of violating this norm are obvious:

* You seem out of touch with the context of the situation and its obvious that you are just reciting.

* She does not have time to evaluate whether you seem like a threat, a loser or a cool guy, before being forced to evaluate the opener. She assumes the worst.

* She is startled by the opener and rejection may be her natural response.

It seems extremely simple, but is too often forgotten by beginners when their heads are preoccupied with overcoming AA and avoiding to stutter.

Insert thinking pauses

This seems like a no brainer. No pauses at all makes it obvious that you are reciting. On the other hand, if you make it seem like you approached her, without even having thought about what to say, you appear to have balls. That's what you want in direct day game.

While it may be difficult, try to avoid "eerr"s and "uuhhm"s during these pauses. Also try to avoid breaking eye contact. Look at 2-3 second pauses as a DHV tool that shows confidence. It shows that you are not afraid of making her wait to hear what you have to say, because you already know she is interested! That's the frame you want.

Example of applying the two rules of thumb
Quote:Quote:

He: Hey there.

(waits for response for two seconds, while establishing eye contact and maintaining a slight smile. NO "eerr, uuuhmm". Comfortable with silence. He does not owe her to make a conversation happen, and he knows that.)

Her: Yes? / smile

He: How should I say this... (maintaining eyecontact, smile looking like he is a bout to laugh slightly at himself)

(two second thinking pause)

He: I thought you look stunning so I just had to come talk to you!

Her: Wah, really? ... that was so unexpected! Who are you??

The last example is not meant to represent an ideal direct day game approach, but just to illustrate. Can you picture this happen or am I completely out of touch?
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