WARNING: CONTAINS SOME NSFW CONTENT INCLUDING NUDITY IN PICTURES AND VIDEOS
But, you're an artist, so get over that shit.
Disclaimer and about me
This is a guide for someone who is very new to drawing and mostly clueless about where to go. I am not a professional artist, but sometimes I do related work. There are better artists on the forum than me that are also either going to school or pros, and I welcome their additions to this datasheet.
Why I learned to draw and why you may want to know how to draw
You are not going to make a perfect drawing on your first try. Only after a an enormous amount of bad drawings and the experience that comes with them do you really see this kind of talent. Do not be let down by this. Almost everything creative is a trial and error process. You need to accept the fact that you will make hundreds if not thousands of drawings that you do not like to squeeze out a few really good ones. It's just like approaching girls. They're not all going to come home with you, and you have to do a lot of approaching to make it happen. But, you're going to have fun along the way.
A free book that you will practice on the daily until you complete it:
The free loomis book "Fun with a pencil" http://www.alexhays.com/loomis/Andrew%20...Pencil.pdf
Loomis grew up in Zanesville and then became a famous illustrator. He made several books, of which I own in hardcopy, but are now all available online for free as pdfs. He is close to the Isaac Newton of drawing, except I'm sure he didn't die a virgin.
The only book I would buy as a beginner if I was absolutely determined to buy a book:
How to Draw by Scott Robertson
Loomis gives you ample background on drawing people with his freely available books. Scott Robertson backs that up with extremely good perspective drawing and composition techniques that will push you into creating elaborate drawings of your own. He also has a book on how to render, but you really need some drawing experience under your belt to use it well.
The Routine
Dedicate a solid 30+ minute (preferably an hour or more) to drawing practice. In my time of learning additional skills, it takes at least that to learn anything, whether it's drawing, languages, etc. My own habit is to wake up early in the morning before work, brew some coffee, and get drawing. A bad day looks something like this:
A drawing from this morning, which happened to be a bad day.
I did some form practice, screwed up some proportions, and then practiced some pen drawing and circles and lines. I'm not happy with it, but such is the life of an aspiring artist. I'm not ashamed of showing it, as I have produced work that is much worse, and much better, and it doesn't embarrass me any more.
Once you figure out your time slot that you must complete consistently every day, you are free to do whatever additional work outside of that time slot. That's when you are free to explore more detailed studies, try digital art, or meet babes at coffee shops before swooping them at your pad.
Your practice time is sacred.
Just like going to the gym, you have to do this consistently or you will not improve.
Good Days and Bad Days
You're going to have good days and bad days. Days where you cannot figure out what the fuck you're getting wrong with a face until you see it the next day, redfaced, because you drew the damn nose and chin too damn long to be in a reasonable proportion. Other days, you're going to pick up a pen and draw a face from imagination while bored in a meeting and people are going to stare at it because they can't draw. That's just how it is.
A good day of rendering practice from Scott Robertson's book
That said, let's move on to what you're going to practice.
The very important basics: drawing circles, straight lines, and holding the pencil
Pencil is great to practice on, because it let's the new artists who don't have confidence erase their mistakes.
However, I highly recommend practicing with a pen. Just draw smooth lines, use a reference and try to capture it in as few clean strokes as possible. You'll make mistakes. However, I've found that I'm surprised at how few mistakes are made when you know that you have to commit to a line. Pen forces that upon you. Work on your visualization of what the line will look like before you lay it down. This is what master artists do. It's a skill that requires significant practice.
Imitating Others
I have specific artists that I follow and imitate from time to time. A bookshelf full of works that I probably shouldn't have bought, but I am a book hoarder and this suits me. You don't have to do that. I do suggest, however, finding artists that you enjoy and trying to imitate their style.
Just as an example, some artists draw with brush pens, and focus on a very limited pallete. I enjoy that work, and will grab a brush pen and practice it. I'm horrible with the brush pen, but every now and then I turn out something worthy to hang on my wall.
Drawing in public and meeting babes
Once you get over yourself and start making drawings that you don't hate yourself for, it's time to step out of your home and draw in public. There are some key things to do here that I recommend to optimize your experience.
Pitfalls of digital drawing
Moving to digital drawing too soon will amplify all of your chickenscratching bad habits and make you overly reliant on the software. Take breaks and get back to traditional media on a regular basis if you ever get heavy into digital. It will help you identify weaknesses.
Pushing it Even Further
I am a fan of Sycra, who has a wealth of good tutorials on his channel: https://www.youtube.com/user/Sycra/videos
I am also a fan of CG Cookie, who has more tutorials from a different perspective:
https://www.youtube.com/user/conceptcookie/videos
Visions of a true master: Kim Jung Gi
I am wrapping up this datasheet with a video of what is possible if you decide to really take on drawing as a skill that you must perfect. Kim Jung Gi is amazing. He can visualize almost anything and lay down near perfect brush strokes. It's just what he does. This video is a good example of his skills, as well as his manly mind drawing wild sex scenes in his notebook:
His use of visual library (memory of what he has seen in life) and imagining his strokes before placing ink is legendary.
But, you're an artist, so get over that shit.
Disclaimer and about me
This is a guide for someone who is very new to drawing and mostly clueless about where to go. I am not a professional artist, but sometimes I do related work. There are better artists on the forum than me that are also either going to school or pros, and I welcome their additions to this datasheet.
Why I learned to draw and why you may want to know how to draw
- Improved ability to think in 3D - Drawing well requires you to be able to mentally manipulate what you are seeing: rotating, shrinking, exaggerating, and interpreting what every day objects look like in your brain.
- Amplify imagination - Thinking in 3D is one thing, but being able to come up with imaginary landscapes, people, faces, or other objects straight from the imagination increases your ability to think creatively.
- Better communication - Drawing something to express an idea or to bridge gaps in understanding is now a lot less of an issue. It still takes time, but the bridge is now wide open.
- Peacocking - Being able to draw and having tons of sketches hung up or lying around gets the panties wet.
- Paper (preferably a letter sized artist notebook with plain white paper)
- A pencil and pen -I prefer a mechanical pencil and rotate the pencil as I draw to get a sharper point
A lot of people, master artists and amateurs like me included, love the Pilot Hi-tec 0.5mm. You can draw as light or as heavy as you want with them if you know what you're doing. - A kneadable eraser (the grey ones that enable you to shape it to a specific area to erase)
- 30+ minutes a day of dedicated drawing time
- The mindset that over time, you will reach any level of skill that you want
You are not going to make a perfect drawing on your first try. Only after a an enormous amount of bad drawings and the experience that comes with them do you really see this kind of talent. Do not be let down by this. Almost everything creative is a trial and error process. You need to accept the fact that you will make hundreds if not thousands of drawings that you do not like to squeeze out a few really good ones. It's just like approaching girls. They're not all going to come home with you, and you have to do a lot of approaching to make it happen. But, you're going to have fun along the way.
A free book that you will practice on the daily until you complete it:
The free loomis book "Fun with a pencil" http://www.alexhays.com/loomis/Andrew%20...Pencil.pdf
Loomis grew up in Zanesville and then became a famous illustrator. He made several books, of which I own in hardcopy, but are now all available online for free as pdfs. He is close to the Isaac Newton of drawing, except I'm sure he didn't die a virgin.
The only book I would buy as a beginner if I was absolutely determined to buy a book:
How to Draw by Scott Robertson
Loomis gives you ample background on drawing people with his freely available books. Scott Robertson backs that up with extremely good perspective drawing and composition techniques that will push you into creating elaborate drawings of your own. He also has a book on how to render, but you really need some drawing experience under your belt to use it well.
The Routine
Dedicate a solid 30+ minute (preferably an hour or more) to drawing practice. In my time of learning additional skills, it takes at least that to learn anything, whether it's drawing, languages, etc. My own habit is to wake up early in the morning before work, brew some coffee, and get drawing. A bad day looks something like this:
A drawing from this morning, which happened to be a bad day.
I did some form practice, screwed up some proportions, and then practiced some pen drawing and circles and lines. I'm not happy with it, but such is the life of an aspiring artist. I'm not ashamed of showing it, as I have produced work that is much worse, and much better, and it doesn't embarrass me any more.
Once you figure out your time slot that you must complete consistently every day, you are free to do whatever additional work outside of that time slot. That's when you are free to explore more detailed studies, try digital art, or meet babes at coffee shops before swooping them at your pad.
Your practice time is sacred.
Just like going to the gym, you have to do this consistently or you will not improve.
Good Days and Bad Days
You're going to have good days and bad days. Days where you cannot figure out what the fuck you're getting wrong with a face until you see it the next day, redfaced, because you drew the damn nose and chin too damn long to be in a reasonable proportion. Other days, you're going to pick up a pen and draw a face from imagination while bored in a meeting and people are going to stare at it because they can't draw. That's just how it is.
A good day of rendering practice from Scott Robertson's book
That said, let's move on to what you're going to practice.
The very important basics: drawing circles, straight lines, and holding the pencil
- Tool grip
A lot of people use the same grip that they use for penmanship, which is not the best place to start drawing smooth lines. Having a loose grip towards the back of the pen or pencil will give you better control of smooth lines, as it gets rid of the twichiness of your fingers and wrist. - Drawing with the whole arm
Your wrist has very limited movement, and towards the extreme of your fingers/wrist movement, your drawing can get very shaky and uncontrolled. However, with large, circular movements or straight lines, moving your entire arm from the shoulder down makes drawing a lot easier. - Draw towards you
It is much easier to draw in a direction that's towards you than away from you. - Rotate the damn paper
Even if you decide to go digital, you can rotate the virtual paper on the virtual easel and still draw in a more favorable direction. So, do it. Whatever your arm mechanics tend to do best with, do that. - Short vs. long strokes AKA CHICKENSCRATCHING
One of the worst habits beginners tend to have is drawing tiny little chickenscratch lines because they are unsure if they're going to screw up a feature. So, instead, they draw a millimeter, correct and partially draw over with another millimeter, over and over until they have a jagged edge line that is kind of sort of in the right shape.
Fuck that.
Work on confidently laying down contour lines in the general shape you want. If you screw up, so what? You've got plenty of damn paper and can always start over. If you're worried about drawing good lines, practice contours.
If you don't want to make that part of your daily drawing ritual, then take out some free leaves of paper and practice there. However, this is a fundamental part of drawing, and absolutely invaluable to improve. I do it all the time. - Drawing big vs. drawing small
Generally, it's easier to fine tune a larger drawing. If you find yourself drawing in a tiny little corner of the paper, please try to get out of that habit as you're making it overly difficult. You don't need to make broad strokes that are the size of the paper, but work on basics before you try anything too miniature. - Phantom lines
Before committing to a circle or a line, I will draw in the air, without touching the paper, in the direction and length that I want. This is helpful for circles, as it loosens up your arm joints and muscles and prepares them for a cleaner circle.
Pencil is great to practice on, because it let's the new artists who don't have confidence erase their mistakes.
However, I highly recommend practicing with a pen. Just draw smooth lines, use a reference and try to capture it in as few clean strokes as possible. You'll make mistakes. However, I've found that I'm surprised at how few mistakes are made when you know that you have to commit to a line. Pen forces that upon you. Work on your visualization of what the line will look like before you lay it down. This is what master artists do. It's a skill that requires significant practice.
Imitating Others
I have specific artists that I follow and imitate from time to time. A bookshelf full of works that I probably shouldn't have bought, but I am a book hoarder and this suits me. You don't have to do that. I do suggest, however, finding artists that you enjoy and trying to imitate their style.
Just as an example, some artists draw with brush pens, and focus on a very limited pallete. I enjoy that work, and will grab a brush pen and practice it. I'm horrible with the brush pen, but every now and then I turn out something worthy to hang on my wall.
Drawing in public and meeting babes
Once you get over yourself and start making drawings that you don't hate yourself for, it's time to step out of your home and draw in public. There are some key things to do here that I recommend to optimize your experience.
- Practice figure drawing beforehand
There are youtube channels and figure drawing websites like http://artists.pixelovely.com/practice-t...e-drawing/ that show a figure for a short period of time, where you are pressed to hammer out a drawing gesture then move onto the next one. These are powerful for speeding up your understanding of form and line, and will help you to draw much better in public. - Flat references are boring and easy
Given enough time, you can copy someone else's drawing from a sheet of paper and recreate it. You're only limited by time - the more skill you have, the less time it will take. But, given a very unskilled person, they can copy perfectly a photograph or other two dimensional image. This is why hyper-realistic painting is so damn boring. There's not much creativity in it.
Drawing in public, however, whether it's at an art school or just at the coffee shop, forces you to interpret three dimensional, real figures into two dimensional drawings on your page. This is much more difficult than just copying pictures, and takes some getting used to.
Do it as often as possible. I like to do it when I'm bored at meetings. - Dress Well
If you're going to be hanging at a coffee shop or in public, drawing people, it's best not to look like a neckbeard or social outcast. You don't need to get suited up, but don't go out there with stains and crap all over your pants. - Tip the staff well
Find a coffee joint that doesn't suck and tip the staff well. Get to know at least one or two of them, strike up a conversation, so that they know you're not a social reject before you start drawing random people in their store. - Occasionally invite cute girls to meet you an hour or so after you started drawing.
This is where it gets interesting. You've gotten the phone number of a girl, somewhere, and you don't want to buy her dinner on a first date because you're not an idiot. So, you invite her to a coffee shop. However, you don't let you know that you're an artist and that you'll be drawing for quite a bit before she shows up. This lets you get your practice in, possibly start chatting with people around you, and then you have something to show off when they arrive. It's the best conversation starter there is. She likely won't turn down your offer to come back to your pad and see your art. - Once you've made sweet love to them/banged them into a coma at your pad, you can use your refractory period to pull out your notebook and practice figure drawing while they sleep it off. This is especially nice for daytime bangs when the sunlight is pouring through the window in the summer and casts nice shadows all over their tight bootymeat.
Congratulations, you have just used a manly skill to get laid, yet also created something of value at the same time.
- Drawing Tablets
A good drawing tablet is essential to doing good digital art. Personally, I own a wacom tablet that has a drawing surface that is about 8 1/2 x 11". It has a touch interface, but it is flat black. No screen. I haven't had the need to purchase one with a screen you can draw on. There are a few options here, and they're coming down in price, but I don't have anything intelligent to say.
Even with my relatively cheap drawing tablet with no screen, I can hover the pen over the screen, and it will show the cursor position without touching the surface and laying down a line. This is essential for building hand/eye coordination and practing some phantom lines before committing to one. Of course, with a computer, you can always ctrl-z and undo, but it's good to at least attempt a solid line on the first try. - My love of Krita (free)
For the reference, my entire software toolchain for digital drawing is free, including Gimp, Krita, and Blender. I end up using all of them. Krita is the best for digital art, Gimp is good for quick cropping and image editing, and Blender is great for 3d sculpting, rendering, and creating forms to draw over. Hell, I'm also running a free operating system! All of these are free, but I have donated to Krita because it's such a damn good tool.
There are people that get paid to make work in Krita, and they never have photoshop. If you want to use photoshop, that's fine, but I haven't found the need to plunk the money down when there's such a good, free tool available on all platforms. - Benefit of being able to mirror
Digital art lets you easily mirror an image instantly. That is, if you're drawing a face, you can immediately flip it. In Krita you just hit the "m" key. Why is this a good thing though?
Flipping an image over lets you view your drawing bias. You're used to seeing it by the time it's mostly done and on paper, so mirroring it and seeing it from that perspective starts to show all the flaws. Professionals use this to identify their errors. You can use this technique to catch your own mistakes, once your eye is developed. - Make multiple copies of base art and experiment
Digital artwork allows you to quickly copy anything you want, and then do whatever you want with it, while still retaining the original. You can do the same with traditional paper and tracing paper, but it's a lot more time consuming. Learning to color and not sure about what to do? Make a whole bunch of thumbnail images and try a few color schemes until something starts looking good. - Layers are magic
Layers are a concept in digital art, and other digital creative fields, that lets you preserve the original. I can lay down the line work of a piece, and then create a new layer with all of the color. Then, I can add black and white shading on another layer above that. If I later decide that I don't like the original colors, I can change the color layer while preserving the shading.
This is invaluable, and I will not get into it here, but it's a feature common in any digital drawing tool.
Pitfalls of digital drawing
Moving to digital drawing too soon will amplify all of your chickenscratching bad habits and make you overly reliant on the software. Take breaks and get back to traditional media on a regular basis if you ever get heavy into digital. It will help you identify weaknesses.
Pushing it Even Further
- Blender
Blender is a FREE three dimensional modeling too. If you want to step up your artist game, I recommend getting familiar with it because it cannot hurt, and even though it is not used everywhere, it can get your foot into many doors. Skills and concepts learned in 3d modeling are often transportable into other professions and software, even though user interfaces and objectives change. - Learning 3d modeling is another subject matter entirely
There are a lot of good Youtube channels and tutorials online for learning various Blender skills. Once you get started, it's good to check out those because it's beyond the scope of this datasheet. - Combining multiple tools (I'm not there yet myself)
Combining tools like Blender and Krita lets you accomplish some fantastic things. For example, say I'm designing a crazy awesome science fiction drawing scene with spaceships and all kinds of goodness. The spaceships are probably pretty rigidly geometric, with specific perspective and dimensions. I can draw that by hand, but it's so much easier to make a 3d model, spin it around and put it in the perspective I want, then use that image as a layer in a Krita drawing to put line art over it in order to give it character. This is a commonly used technique for finished artwork.
I am a fan of Sycra, who has a wealth of good tutorials on his channel: https://www.youtube.com/user/Sycra/videos
I am also a fan of CG Cookie, who has more tutorials from a different perspective:
https://www.youtube.com/user/conceptcookie/videos
Visions of a true master: Kim Jung Gi
I am wrapping up this datasheet with a video of what is possible if you decide to really take on drawing as a skill that you must perfect. Kim Jung Gi is amazing. He can visualize almost anything and lay down near perfect brush strokes. It's just what he does. This video is a good example of his skills, as well as his manly mind drawing wild sex scenes in his notebook:
His use of visual library (memory of what he has seen in life) and imagining his strokes before placing ink is legendary.