The Age Of Empires Nostalgia Thread
05-04-2016, 12:50 AM
I highly recommend getting the new DLC African Kingdoms.
In my opinion, the Forgotten Empires campaigns are utter shit. Too much horseshit storyline that takes away from the gameplay. Too much worthless clicking on stupid stuff with weird, gimmicky mechanics to hamfist a story.
If I'm not building houses, spawning villagers, massing a military, or sending rally points to the enemy's economic centers and spamming Hussars, I'm not having fun.
Clicking back and forth between characters to hear (or was it read?) their lame dialogue? Get the fuck out of here.
If I remember correctly, one of the lesser lieutenants in a campaign literally said "What the hell?" as they were ambushed. I don't like using the word "literally", but there it is. Hey shithead, spend three minutes googling and look up some old Germanic phrase, or just have him say "It's an ambush!".
I know it's just a game, but I don't want to have to suspend my disbelief. It's a jarring example of incongruence when you compare that to even the old Saladin campaign where every character suspiciously sounded like the narrator for the William Wallace learning campaign. In spite of the fact that probably one guy was doing all the voices, they could have been swashbuckling saber rattlers.
For example, you have to "send a message" from one Gothic leader to another. I haven't loaded it up in a while, I think it is the Alaric campaign.
Anyhow, it takes like fifteen or twenty minutes of stumbling through the fog of war, dodging arrows and shit (your light cavalry only has like 15 HP for some reason) and then you finally get to deliver this message, which basically says to attack. At least in the original Age of Empires II campaigns, they never jerked you around with pointless quests, rather it would be a wagon you had to defend (and they gave you actual force to defend it with), and when you delivered it you'd get a ton of resources or bombard cannons or some shit.
Yeah, thanks, new AOEII crew for making such a monumental effort to create an epic story. There's a lot more than that, but I absolutely loved the Goths (Vikings were a close second, but their infantry just did not pack the same punch) so I played the Goth campaign legit. Huge disappointment.
I might be exaggerating here, they could have revamped it in that time.
They learned their mistakes in the African Kingdom campaigns, which were stellar by comparison. They could have easily fit into the original game, great adaptation without sacrificing the core gameplay.
In AK, my new favorite civilization was the Malians for their stupid powerful infantry (+1 pierce armor per age, crazy!) and generous wood bonus (-15% wood for all buildings). It's a decent economic bonus, though not as breaking as No Houses or -33% wood required for farms, still decent.
Team University researches 80% faster, as well. The faster Chemistry research alone can easily make or break a game.
The Ethiopians were also very strong.
So recommendation in general is, get the African Kingdoms DLC and play those campaigns.
If you like the Spanish, the Portuguese are also a gunpowder civ. They get to build "Feitoria" as well, which are relatively cheap buildings in the Imperial age that regenerate resources like a relic.
As far as your only source of income, they're not amazing, but when gold runs out and the game drags on, they can be used to hilarious effect to Bombard Tower troll your opponent to oblivion.
“I have a very simple rule when it comes to management: hire the best people from your competitors, pay them more than they were earning, and give them bonuses and incentives based on their performance. That’s how you build a first-class operation.”
― Donald J. Trump
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