The guys at the Boston meetup last night inspired me to draw up my first datasheets for the "Lifestyle" section. I plan on dropping two this week - the first one I essentially hammered out this morning is on driving tips for the younger suburban guys on how to not get killed or injured on the road, which makes meeting girls rather difficult.
The second is going to be about the work I do, which is doing coding/design/consulting on electronics hardware. So I understand that this is sort of a niche area, and not the kind of hustle that it's possible to immediately start making a nice income in in three months or something. But as a long-term goal, the good thing about the electronics/code side of the tech industries is that they're areas it's possible to break into without necessarily having a degree in the field. I didn't do my undergrad in electronics design, it's just something I found I had a talent for originally as a hobby.
You can't get hired as a civil engineer without a degree in civil engineering, you can't get hired as a lawyer without a law degree, you can't work as a doctor without going to medical school. But you can certainly make money in some areas of tech as a self-starter. One of the best hardware designers I know was originally a chemist.
The other nice thing is that the financial "barriers to entry" are extremely low, unlike something like say learning to be a mechanic, where ideally you want to have your own tools, place to work, money for parts, etc. You want to learn to code? All you need is a laptop - the other tools are free. You want to learn about circuits? The days of hacking parts together on a worktable are over, for the most part. You can experiment with all sorts of ideas in a simulator on the same laptop - and that software is also free. I've designed some circuits that I never once assembled on a breadboard, just do the graphic simulation with the (usually correct) assumption that the output is a good match to reality, export the data to a PCB design suite (also available free online), send the files over the Internet to China and get some shiny new boards in the mail a week later. Stuff the parts and if all goes well it works first time.
I have some experience writing software for the desktop, but not a whole lot. Most of the code I've done has been for small microprocessors, like the 8 bit AVR chip the Arduino is based on:
https://www.arduino.cc/
The languages I have the most experience in are C, C++, and Python. But the "embedded" world is rapidly changing too, and not all the knowledge out there is keeping up with the times. Even very cheap little microprocessors, like the cut-down versions of the ARM architecture you have in your phone, have enormous processing power compared to just a few years ago. It's not like the bad old days when you had to fuck around with assembly language and obscure compilers and really cut down C to get anything useful done. You can buy a chip the size of your pinky nail for $2 each in small quantities that has equivalent processing power to a desktop PC from the mid 1990s, at least.
I remember reading a book on circuit design from the early 1980s that said when microprocessors become low cost enough, they'll be in absolutely everything sold simply because, hey, why not. That time didn't happen as quickly as the book predicted, but I think we're there now, to the point that often the best solution to some requirement that would've been done with transistors and a half-dozen ICs a decade ago is just to digitize the signal and process it with a cheap DSP. It's a bit humbling to have a $2 ARM microcontroller beat you easily in a game of chess, but that's where we're at.
There will always be a place for pure analog design, but it's shrinking. But that also means there's money to be made there as well for the younger guys with the talent, as the older generation who lived and breathed it back in the 1960s and 1970s leave us.
In looking forward towards Trump's administration and his desire to bring manufacturing back to the US, where we disagree is that I'm not sure it's possible for the US to be successful in the volume-production game, even if everyone stops shopping at Wal Mart and we accept higher prices on products. That's their forte, and you never want to fight on the "enemy"'s terms. I know I'm biased here, but I think small-scale manufacturing of custom products is our strength. Your product, your way. And the technology is there to do that.
So my question is for anyone who is interested in this avenue, is there anything particular I can elaborate on? Again, most of my experience is in programming cheapo microprocessors like the Arduino, and with audio stuff like building and repairing amplifiers, keyboards, guitar amps, etc. At the very least I can post some of what I consider to be the cream-of-the-crop books, online references, and software, so one doesn't waste time on irrelevant information, and practical money-making doors the knowledge can open.
Or make your girl a pair of purple spinning LED earrings for Halloween. They love that shit.
The second is going to be about the work I do, which is doing coding/design/consulting on electronics hardware. So I understand that this is sort of a niche area, and not the kind of hustle that it's possible to immediately start making a nice income in in three months or something. But as a long-term goal, the good thing about the electronics/code side of the tech industries is that they're areas it's possible to break into without necessarily having a degree in the field. I didn't do my undergrad in electronics design, it's just something I found I had a talent for originally as a hobby.
You can't get hired as a civil engineer without a degree in civil engineering, you can't get hired as a lawyer without a law degree, you can't work as a doctor without going to medical school. But you can certainly make money in some areas of tech as a self-starter. One of the best hardware designers I know was originally a chemist.
The other nice thing is that the financial "barriers to entry" are extremely low, unlike something like say learning to be a mechanic, where ideally you want to have your own tools, place to work, money for parts, etc. You want to learn to code? All you need is a laptop - the other tools are free. You want to learn about circuits? The days of hacking parts together on a worktable are over, for the most part. You can experiment with all sorts of ideas in a simulator on the same laptop - and that software is also free. I've designed some circuits that I never once assembled on a breadboard, just do the graphic simulation with the (usually correct) assumption that the output is a good match to reality, export the data to a PCB design suite (also available free online), send the files over the Internet to China and get some shiny new boards in the mail a week later. Stuff the parts and if all goes well it works first time.
I have some experience writing software for the desktop, but not a whole lot. Most of the code I've done has been for small microprocessors, like the 8 bit AVR chip the Arduino is based on:
https://www.arduino.cc/
The languages I have the most experience in are C, C++, and Python. But the "embedded" world is rapidly changing too, and not all the knowledge out there is keeping up with the times. Even very cheap little microprocessors, like the cut-down versions of the ARM architecture you have in your phone, have enormous processing power compared to just a few years ago. It's not like the bad old days when you had to fuck around with assembly language and obscure compilers and really cut down C to get anything useful done. You can buy a chip the size of your pinky nail for $2 each in small quantities that has equivalent processing power to a desktop PC from the mid 1990s, at least.
I remember reading a book on circuit design from the early 1980s that said when microprocessors become low cost enough, they'll be in absolutely everything sold simply because, hey, why not. That time didn't happen as quickly as the book predicted, but I think we're there now, to the point that often the best solution to some requirement that would've been done with transistors and a half-dozen ICs a decade ago is just to digitize the signal and process it with a cheap DSP. It's a bit humbling to have a $2 ARM microcontroller beat you easily in a game of chess, but that's where we're at.
There will always be a place for pure analog design, but it's shrinking. But that also means there's money to be made there as well for the younger guys with the talent, as the older generation who lived and breathed it back in the 1960s and 1970s leave us.
In looking forward towards Trump's administration and his desire to bring manufacturing back to the US, where we disagree is that I'm not sure it's possible for the US to be successful in the volume-production game, even if everyone stops shopping at Wal Mart and we accept higher prices on products. That's their forte, and you never want to fight on the "enemy"'s terms. I know I'm biased here, but I think small-scale manufacturing of custom products is our strength. Your product, your way. And the technology is there to do that.
So my question is for anyone who is interested in this avenue, is there anything particular I can elaborate on? Again, most of my experience is in programming cheapo microprocessors like the Arduino, and with audio stuff like building and repairing amplifiers, keyboards, guitar amps, etc. At the very least I can post some of what I consider to be the cream-of-the-crop books, online references, and software, so one doesn't waste time on irrelevant information, and practical money-making doors the knowledge can open.
Or make your girl a pair of purple spinning LED earrings for Halloween. They love that shit.