Telltale games went broke 90%+ because of getting woke:
Indie level game development in their segment bunks on good story mode and a dedicated fan-base, but instead Telltale did the following after their first big Walking Dead Story-mode game:
+ hire a ton of women who were woke
+ hire more woke soyboys
+ insult fans online aggressively if they protest
+ virtue-signaling 24/7 about creating "feminist icons" - adding SJW policy into the stories
+ SJW politics appeal to a small percentage of the market even in those story-games. You get more women players, but not that much - the story is still better if it fits with ancient story-telling foundations.
Under no circumstance could you hire SJWs or your stories in your indie-story games go to hell. Plus they treated their employees like shit - had even company meetings WITHOUT THOSE ICKY CIS MALES PRESENT!
Indie level game development in their segment bunks on good story mode and a dedicated fan-base, but instead Telltale did the following after their first big Walking Dead Story-mode game:
+ hire a ton of women who were woke
+ hire more woke soyboys
+ insult fans online aggressively if they protest
+ virtue-signaling 24/7 about creating "feminist icons" - adding SJW policy into the stories
+ SJW politics appeal to a small percentage of the market even in those story-games. You get more women players, but not that much - the story is still better if it fits with ancient story-telling foundations.
Under no circumstance could you hire SJWs or your stories in your indie-story games go to hell. Plus they treated their employees like shit - had even company meetings WITHOUT THOSE ICKY CIS MALES PRESENT!