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Mindless Drone's VR Primer
#22

Mindless Drone's VR Primer

There was a simulation convention in Orlando, FL last week, where a computer vision tracking system (Optitrack) was used together with an Oculus Rift headset. Optitrack is most commonly used for motion capture, where the put markers on a person and have them move around to provide movement for animated characters.

However, here they tracked the basketball as it moved in real life, then injected a virtual basketball in the VR headset scene.

The player was able to wear the VR headset, which blocked the view of the real world, and then throw and catch the real basketball, by seeing it in the virtual world. This demonstrates a real advance in VR capability, because latency and lack of real time responsiveness was always one of its worst shortcomings. A little bit of latency is enough to cause severe motion sickness. The fact that they are achieving this real time performance is a significant breakthrough.

Here's a video. There are letting convention visitors test the system, so there's no skill required to use it with the basketball.





I'm the tower of power, too sweet to be sour. I'm funky like a monkey. Sky's the limit and space is the place!
-Randy Savage
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