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"real world" analog for online game?
#1

"real world" analog for online game?

Is it more like day game or is it like club game? In other words, is it more or less direct (day game being much more indirect.. at least that's the understanding I get from reading Roosh's stuff).

I've had some girls imply that my profile/chats are too laconic. I've also been able to pull girls with very little back and forth (occasionally). Is there a base level of verbiage that's expected?
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#2

"real world" analog for online game?

Quote: (11-26-2011 10:15 AM)soup Wrote:  

Is it more like day game or is it like club game? In other words, is it more or less direct (day game being much more indirect.. at least that's the understanding I get from reading Roosh's stuff).

I've had some girls imply that my profile/chats are too laconic. I've also been able to pull girls with very little back and forth (occasionally). Is there a base level of verbiage that's expected?

I confused the terms "direct" and "indirect" with "aggressive" and "passive". But I think the conventional meaning of "direct" is that you explicitly communicate your interest in sex. Instead of indirectly conveying that you are a cool guy who would be fun to know, you directly say that you are a cool guy who seeks imminent, passionate, physical interaction.

This would be a problem online. Most women on PlentyofFish block messages from men who seek "Intimate Encounters", or even from men who have messaged women seeking "Intimate Encounters". Women are paranoid about weirdos and creeps online. Many get unsolicited crotch photos. So any direct sexual propositions could backfire.

If you want to go direct, then develop a strategy for Adult Friend Finder or Ashley Madison.
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#3

"real world" analog for online game?

I think I might mean comfort vs. attraction. My sense is that indirect has to do with building a lot of comfort, whereas direct is about amping up the attraction.
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