Quote: (04-25-2017 10:43 AM)TigerMandingo Wrote:
Quote: (04-25-2017 10:25 AM)Ringo Wrote:
Huh? Maybe I'm missing something but I have to strongly disagree.
If you go to a party or have a date with a girl at a coffeeshop, do you just run interview/psychologist game and let her babble?
How do you market yourself to them?
Maybe you're James Bond or a male model?
Do you ever watch stand up comedy?
I'm above-average in looks but definitely no model. My game basically consists of asking her lots of questions, follow-up questions, and squeezing in sex jokes whenever there's a chance.
Just the other day I was on a date with a cute Latina and within the first 10 minutes I told her "You and I would make beautiful babies". She burst out laughing because she wasn't expecting it and that joke set the tone for the rest of the date.
Hey if you can get a girl wet by recounting the time you and your buddies hitchhiked across Australia, then that's great. I'm just saying that's not my style.
Yeah, when you put in those terms, it sounds infantile and ridiculous. But there's a ton of stories that are worth hearing.
I'm not saying you are wrong in the way you game, but you may have a narrow view of what storytelling is.
Storytelling can be both creating a narrative (as used in advertising and filmmaking) or actually telling a story, like Brewdog's scenario a few posts above.
Gaming girls is often like the former. You're creating a narrative in which it makes sense for them to go home with you. Whether you do it consciously or not, you actions, style, wording, phrasing, delivery, ambiance - they all build up a story in their heads.
Either way, actually telling a story is a great way to draw attention, elicit responses and control the room. In dates or with new girls, I'll tell 30 minute long stories and go on wild tangents in which I ask them questions and allow them to talk - but there's always some cliffhanger which make THEM ask me to continue the story, even though we sometimes spend a long time on a related topic.
At parties I'll often tell 10, 15 minute stories and encourage the "crowd" listening in to participate.
For example, if I'm at a party telling a story and have my wingman with me, I'll try to recreate the scene using the people around. If I'm describing a moment when I met a young girl while walking around a bus station, I'll get my wingman and a chick to re-enact the story. It's hilarious and builds rapport all around.
There's two great stories on
this post I made a while back. Comedy Central's This is Not Happening is a great resource to see good storytelling.
As for the OP's question...
To be interesting can mostly be equated to being entertaining.
That is - it doesn't have to be inherently good, and it doesn't have to be clow-like or perfomance-like. But it has to eicit a reaction of "I can't get enough of this" or "How far does this go" in the other person.
One way to do that is to have great stories and experiences, having travelled the world, lived abroad, and so on - like others mentioned. Those are your personal experiences that, when shared, work as bait for people to ask more questions and learn from you.
Although I have quite a few of those (much more so than most of my peers), what I really enjoy is doing things another way - mindfucking them.
This approach is very simple but not necessarily easy. It's about creating fun scenarios, posing questions that make people think emotionally and use their imaginations, maybe see things in a way they never had before.
Creating scenarios for people to act out is one, like described above.
Another one is, instead of asking a question the way people usually ask ("What's your favorite food?"), I'll start by dropping something about me ("I was walking here and for some reason I started to think about food. My grandma used to make the best lasagna, my family and I would eat it every Sunday at her place."), and then I'll pose an emotion eliciting question ("What did you enjoy eating the most when you were a kid?").
Instead of asking "So, what do you do for a living?", I'd ask "So, what did you want to be when you grew up?". And start exploring scenarios, tease them, and so on.
It's a subtle difference in intent and wording but it causes a very different response because you're always touching on emotion rather than just logic or straightforward thinking.